Station Master Revenue 0 seed replays v0.4.8 · 37b1e5b-dirty · 2026-08-19 23:10Z

The Division — west to east

Your Office Area — hover any card for the full explanation

A district only ever grows outwards. On the Running Track the Limits signs are the growth point — lay a card on a sign and the sign moves one further out; nothing may be built beyond it. Everywhere else a card needs an empty square that its rails reach. No card is ever inserted between two cards already down, so nothing you have built is pushed along by something laid later.

History

Your Move

Cards Available

Cards in My Hand

Department Decks & Salvage Yard — top card face up, with depth

The Yards

Division Yard

Classification Yard

Timetable — who is due out, and when

Train due this Stage already gone just rolled
A train's number is its seniority and direction — odd runs west, even runs east. The Stage it departs is set by a 1D12 roll when its card is played, and it then runs at that time every Day.

Blocked — why nothing is moving

    Facilities

    New game

    Seed

    The same seed and the same settings always deal the same railroad, so a game can be shared, compared or replayed. Leave it blank for a random one.

    Starting hand

    What each player is dealt before the first turn. The hand limit is three either way — deal six and the first turn is spent choosing which of them to keep.

    Revenue

    What each piece of work pays, 0 to 5. A coach pays when it is boarded and again when it is detrained; a load pays when it is made up and again when it is broken. Zero switches an economy off so the others can be read.

    A transit pays every player, once, when a train runs off the end of the Division — the one thing nobody has to work for. It defaults to 0 for that reason.